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Dungeons and Dragons (D&D or AD&D)
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GGG1) Dungeons & Dragons: an introduction to...
#1) The Monstermark System (also in Best80)
#1) Competitive D&D
#1) D&D Campaigns (also in Best80)
#1) What's Wrong with D&D ... and what I'm doing about it!
#2) Competitive D&D part 2
#2) The Monstermark System part 2 (also in Best80)
#2) Treasure chest: new monsters & magic items
#3) Competitive D&D part 3
#3) The Monstermark System part 3 (also in Best80)
#3) D&D Campaigns (also in Best80)
#3) Treasure Chest: new ideas
#4) D&D Campaigns: Mechanics
#4) Monsters Mild and Malign
#4) Treasure Chest: new ideas
#4) Competitive D&D part 4
#5) Monsters Mild and Malign part 2
#5) D&D Campaigns: Rules Recommendations (also in Best80)
#5) Treasure Chest: new magic items
#6) Combat and Armour class
#6) Fiend Factory: new monsters
#6) A Place in the Wilderness: very short scenario
#6) Treasure Chest: new ideas
#7) Fiend Factory: new monsters
#7) Treasure Chest: new ideas
#7) Lair of the Demon Queen: scenario
#7) Thoughts on the Proliferation of Magic Items in D&D
#8) Fiend Factory: new monsters
#8) Treasure chest: new ideas
#8) The Man-Beast: new character class
#9) Fiend Factory: new monsters
#9) The Lichway: D&D scenario
#9) Treasure chest: new ideas
#10) Talismans of Tekumel
#10) Fiend Factory: new monsters
#10) Treasure chest: Tricks & Traps
#11) Fiend Factory: new monsters
#11) A Bar-Room Brawl D&D style
#11) Treasure chest: new ideas
#12) Fiend Factory: new ideas
#12) Useful Dungeon Equipment
#12) Pool of the Standing Stones: D&D scenario
#12) Treasure chest: magic items
#13) Combat Tables: preview of the forthcoming DM Guide
#13) Fiend Factory: new monsters
#13) The Houri character class (also in Best80)
#13) Treasure Chest: new spells
#14) The Fiend Factory: new monsters
#14) Treasure Chest: new traps
#15) How to lose Hit Points and Survive (also in best83)
#15) Treasure Chest: new ideas and magic items
#15) Fiend Factory: new monsters
#16) Chronicle Monsters: monsters from Thomas Covenant Chronicles (also in Best80)
#16) Fiend Factory: new monsters
#16) Potions
#17) Fiend Factory: new monsters
#17) My Life as a Werebear: D&D monster character classes
#17) Artifacts and relics
#18) The Halls of Tizun Thane: D&D scenario
#18) Treasure Chest: new ideas
#18) Fiend Factory: new monsters
#19) Fiend Factory: new monsters
#19) Berserker: new character class
#19) Wards
#19) Treasure Chest: NPCs
#20) Dungeons & ... Dragoons: authentic historical troop types (also in best83)
#20) Alchemist: new character class
#20) Grakt's Crag: AD&D scenario
#20) Fiend Factory: new monsters
#20) Odd items: new magic items
#20) Conversion: a new clerical ability (also in best83)
#21) Lore of the Land: rules for Thomas Covenant Chronicles
#21) Merchants: new character class
#21) Treasure Chest: new spells
#21) One-Eye Canyon: new monsters
#21) Tomb of the Maharaja: AD&D scenario
#22) Magic Items
#22) The Heavy Brigade: new monsters
#22) What the numbers mean: explanation of D&D character stats
#23) An Introduction to D&D Part 1 (also in best83)
#23) The Flymen: new monsters
#23) The Hive of the Hrrr'l: AD&D scenario
#23) The Elementalist: new character class
#23) A Spellcaster's Guide to Arcane Power (also in best83)
#23) Non-Magic items
#24) An Introduction to D&D Part 2: Dungeon Mastering Styles (also in best83)
#24) Detective: new character class
#24) The Lair of Maldred the Mighty: AD&D scenario
#24) Monster Madness: new monsters
#24) Special Rooms, Tricks & Traps
#25) An Introduction to D&D Part 3: The Spell-Using Classes (also in best83)
#25) Lower Canon Court: A clerical AD&D skirmish
#25) Treasure chest: new magic items
#25) The Black Manse: new monsters
#25) What makes a good AD&D character class? (also in Best83)
#26) The DM's Guide to the Galaxy: Space travel in AD&D
#26) Lizardmen as PCs
#26) An Introduction to D&D Part 4: Fighters and Thieves (also in best83)
#26) Treasure chest: magic items
#26) Dire Tribes: new monsters
#27) An Introduction to D&D Part 5: Characterisation and Alignment (also in best83)
#27) The Dungeon at the end of the Universe: D&D spacefarers
#27) Hell's Portal: AD&D mini-module
#27) Summoners: new character class
#27) Near Misses: new monsters
#27) Spells: new spells
#28) War Smiths: new character class
#28) Operation Counterstrike: AD&D spacetravel scenario
#28) Magic Items: new items
#28) Out of the Woods: new monsters
#29) Designing a Quasi-Medieval Society for D&D Part 1 (also in Best86)
#29) This is, of course, impossible: Time Travel in AD&D
#29) Grey and Sylvan Elves; The Brownie: new characters
#29) The Desert Light: new monsters
#29) Amulets and Talismans: new monsters (also in best83)
#30) Designing a Quasi-Medieval Society for D&D Part 2 (also in Best86)
#30) The Curse of the Wildland: AD&D scenario 1st-2nd level
#30) In Good Company: new monsters
#30) Spells: new spells
#31) Amulets and Talismans: magic items
#31) In search of a Fool: scenario
#32) Lore of the Ring: Tolkien monsters
#32) Chaos from Mount Dorren: scenario
#32) Little Things: new monsters
#32) Drug use and abuse in D&D
#33) Arms at the Ready: combining AD&D combat tables (also in Best86)
#33) Brevet Rank for Low Level Characters
#33) All in the Mind: new monsters
#34) A Guide to DMing Part 1 #34) Troubles at Embertrees: AD&D scenario
#34) More dead than alive: new monsters
#34) The Arcane Armoury: new weapons
#35) The Necromancer: AD&D character class (also in Best86)
#35) Lashing out: Whips in D&D
#35) A Guide to DMing part 2
#35) Lord of Kanuu: new monsters
#35) Bits and Pieces: new ideas
#36) The Loculi: new monster
#36) The Druid's Groue: AD&D Druid's Duel
#36) A Guide to DMing part 3
#37) Faeries: AD&D and the land of the Faerie
#37) Bloodsucters: Brief notes on the Ecology of the Vampire in D&D
#37) The City in the Swamp: AD&D scenario 5th-7th level
#37) D&D Scenarios: ideas for adventures
#37) Weed Delvers: new monsters
#37) Encumbrance without Tears
#38) Faerie Denizens: new monsters (also in Best86)
#38) Khazad-Dum: A beginner's AD&D scenario
#38) Spells: new spells
#39) Inhuman Gods: Deities for Non-Human Races: Part 1
#39) The Daughter of Danu: AD&D mini-module
#39) NPCs: new NPCs
#40) Dungeon Master General: rules for large scale combat in D&D
#40) The Eagle Hunt: AD&D scenario 1st-3rd level
#40) Inhuman Gods: Deities for Non-Human Races: Part 2
#40) Magic Items: some new items
#41) Battleplan: Non-human warrior codes for D&D
#41) Sorcerous Symbols: sigils and magical marks
#41) Inhuman Gods: Deities for Non-Human Races: Part 3
#41) Discs as weapons in AD&D
#42) Castles in the Air: Why Dungeons Exist
#42) Irilian: A complete AD&D city part 1
#42) Inhuman Gods: Deities for Non-Human Races: Part 4
#42) The Sorcerer's Spell Book: new spells
#43) Irilian: A complete AD&D city part 2
#43) And Some Came Riding: new monsters
#43) Bujutsu: Monkish Martial Arts
#44) Combat Resolution for AD&D and T&T
#44) Irilian: A complete AD&D city part 3
#44) Tribes and Tribulations: new monsters
#44) Seeing the Light: another look at Clerical Conversion in D&D
#45) Stop Thief: The Thieves Toolkit in D&D (also in Best86)
#45) Irilian: A complete AD&D city part 4
#45) Plane Speaking: monsters from the elemental planes
#45) Elemental Items: new magic items
#46) Strangers in the Night: Wandering Monsters in D&D
#46) Irilian: A complete AD&D city part 5
#46) Death in Green: a D&D/AD&D mini scenario
#46) The Hellwalk Spell: new spell
#47) The Demonist: new character class
#47) Irilian: A complete AD&D city part 6
#47) The Portrait: magic item
#47) Mini-Monsters: new monsters
#48) The Dark Brotherhood: Alternative assassins in AD&D
#48) The Lone And Level Sands: scenario for AD&D/RQ
#48) Dungeoneering with Demons: new daemons for AD&D (also in Best86)
#48) The Demonist's Grimoire: Demonist spells for AD&D/D&D
#49) Clay to Marble: Construction in AD&D
#49) The Key of Tirandor: AD&D scenario part 1
#49) Insect World: new monsters
#49) Detect Illusion: a quick note on illusions
#50) White Dwarf Personalities: new monsters
#50) Divinations and the Divine: another look at clerics in AD&D
#50) The Key of Tirandor: AD&D scenario part 2
#50) Going Up: increasing XP levels in AD&D
#50) An Assasins Special: new assasin equipment
#51) Gifts from the Gods: Religion & Magic in AD&D
#51) A Ballad of Times Padt: AD&D scenario, 4-5th level
#51) Creatures in Exile: new monsters
#51) A Page of Many Things: new ideas
#52) Out of the Blue: suggested clerical spell lists for AD&D
#52) Close Encounters of the First Kind: low level creatures AD&D
#52) The Serpents Venom: AD&D scenario
#52) Pandora's Box: magic items for AD&D
#53) The Naked Orc: study of orcish society in AD&D
#53) Slave Hunt: low level mini-adventure for AD&D
#53) Bits and Pieces: non-magical phenomena for AD&D
#54) Now You See Them, Now You Don't: monsters for AD&D
#54) Goals for Role-Playing: AD&D ulterior motives
#55) Spiderbite : Scenario for D&D/AD&D for 1st-2nd Level
#55) Man and Beast : Animal Cults in D&D/FRP
#55) The Gods of the Shapelings : New D&D gods
#56) The Sunfire's Heart 1: AD&D scenario
#56) High Planes Drifters: creatures from the planes for AD&D
#56) Don't Touch That Dial: technology in AD&D
#56) The Belgariad: AD&D characters from fiction
#57) Mind Over Matter: psionics in AD&D and FRP
#57) The Sunfire's Heart 2: AD&D scenario
#57) Majipoor Monsters: for AD&D
#57) Words of Wisdom: spell advice for AD&D
#58) It's a Trap!: designing traps in AD&D and other FRPs
#58) Chun the Unavoidable: scenario for AD&D with new monsters
#58) Bigby's Helping Hand: AD&D ideas.
#59) The Ninja: a new character class for AD&D
#59) Eye of Newt and Wing of Bat: making Magic Items in AD&D Part1
#59) Hour of the Tiger: AD&D adventure with the Ninja class
#59) The great Hunt: new monsters
#59) Ars Arcana: new ideas
#60) Eye of Newt and Wing of Bat: making Magic Items in AD&D Part2
#60) The Fear of Leefield: AD&D adventure 3-5th level
#60) Ars Arcana: spells
#60) Felines, Fungi and Phantoms: new monsters
#61) Eye of Newt and Wing of Bat: Making magic items in AD&D, part 3
#61) Beyond the Shadow of a Dream: Scenario for FF/Basic D&D
#61) All Creatures Great and Small: monster bugs for AD&D
#62) En Garde: Parrying in AD&D
#62) Eye of Newt and Wing of Bat: making Magic Items in AD&D Part4
#62) O Caber: new monsters
#62) Hermits and Hags: new NPCs
#63) Eye of Newt and Wing of Bat: making Magic Items in AD&D Part5
#63) A Not-so-lonely Mountain: new monsters
#63) Help for the Hobbit abroad: magic items & relics for hobbits
#64) The Dawn of Unlight: a MERP/AD&D scenario
#64) Trogaar: more AD&D monsters
#64) Spells for Friends: peacable spells for AD&D
#65) The Sahuagin Heel: AD&D adventure for 2-4th level
#65) The Noegyth Nibin: new monsters
#65) Armed to the Teeth: new weapons
#66) The Philosopher's Stone: AD&D scenario
#66) The Silent Hater: monsters and a short scenario for AD&D
#66) The Rings of Alignment: Five artifacts for AD&D
#67) A Murder at Flaxton: low-level AD&D adventure
#67) Parlour Game: An examination of the Arachnid Assasin in AD&D
#67) The Vivimancer: Spiritual helpers for AD&D
#67) Travelling Light: Useful backpacks for AD&D
#68) The Artificer: a new class for AD&D
#68) Beneath the Waves 1: Aquatic adventures in AD&D
#68) Star of Darkness: AD&D adventure
#68) Words of Wonder: more spells for AD&D
#69) Beneath the Waves: Underwater adventures in AD&D Part 2
#69) Plague from the Past: AD&D adventure levels 5-7
#69) The Starlight Pact: new monsters
#69) Poison: a new and easy-to-use system
#70) In Too Deep: AD&D adventure
#70) Tongue Tied: Languages and literacy in AD&D
#70) Beneath the Waves: Underwater Adventures in AD&D, part 3
#70) Monstrous NPCs: for AD&D
#71) The Face of Chaos: discussion of Alignment in AD&D
#71) Divine Guidance: two magic items for AD&D
#71) A Box of Old Bones: Dragon Warriors/AD&D adventure
#72) The Necklace of Brisingamen: AD&D scenario
#72) All Part of Life's Rich Pageant: Background events (AD&D)
#73) Star Spray: joint MERP AD&D adventure
#73) A New Approach to Magic Weapons: for AD&D
#73) Jungle Jumble: Rain-forest monsters for AD&D
#74) Terror at Trollmarsh: AD&D adventure, 4th-5th level characters
#74) A Company of Wolves: the Lycanthrope revealed in AD&D
#74) Hitting the right note: musicianship in AD&D
#75) Gamesmanship: putting the mystery back into AD&D
#75) Nightmare in Green: AD&D scenario
#75) Local Boy Makes Good: character background in AD&D
#76) How to Make Crime Pay: for AD&D thieves
#76) Banditry Inc: Referee's guide to Thieve's Guilds in AD&D
#76) Castle in the Wind: AD&D scenario
#76) How Do You Spell That? new spells for AD&D
#77) A Secret Wish: adventure for MERP and D&D
#78) Ashes To Ashes: a look at reincarnation in AD&D
#79) All In The Mind: Alternative Psionic Rules (AD&D)
#80) Clouding The Issue: AD&D detect spells
#81) Ancient & Modern: mixed scenario AD&D/CoC
#81) Throwing Down the Gauntlet: Jousting in D&D
#82) A Stroll Across The Discworld: AD&Ding on the Disc
#83) Counting the Cost: Experience Levels in AD&D
#83) The Black Knight: short adventure for Pendragon, WFRP and AD&D
#83) Psionic Combat: new psionic combat system for AD&D
#84) Shadow Magic: Scenario for AD&D
#85) More Than Skin Deep: a look at racial types in AD&D
#88) The Dark Brotherhood II: Assasins in AD&D
#89) Arcana Or Errata: Critique of Unearthed Arcana
#90) Killing In Silk: AD&D mini-scenario
#91) A Matter of Pride: D&D Scenario
#92) Rescue the Paladin: AD&D Scenario
#93) Getting Away From Most Of It: AD&D adventure
#93) Vances Evocation: a look at the magic of Jack Vance (AD&D)